Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_m_1033_02.nif" effect 1 0.0 0.0 0.0 1.0 "eff_m_1033_03.nif" sound 21 25052 sound 22 30029 sound 23 25012 sound 24 25010 sound 25 25011 } Activity { animation 7 action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 0 22 0 soundplay 500 24 0 soundplay 1300 23 0 soundplay 1300 25 0 soundplay 1300 21 0 active 1400 } Apply { action 0 0 1 0 1 foot 0.0 0.0 0.0 damage 0 20 damage 30 30 damage 60 20 damage 100 30 }