//Á¶·Ã»ç ´ýÇÁ ¸ðµå ¼³Á¤ Header { effect 1 0 0 0 2 "eff_pc_pvp_1.nif" effect 2 0 0 0 0.5 "eff_em_02002_9.nif" sound 3 10214 death 20002 } Mode 0 { modeimage "mode_image201_1.tga" 0 480 0 immune 0 modechange 10 1 600000 0 0 modechange 1 3 70 0 0 } Mode 1 { modeimage "mode_image200.tga" 0 120 0 genmonster 6005 1 0 1000 0 0 0 applybuff 48008 1 immune 0 modechange 10 1 600000 0 0 modechange 3 3 65 0 0 modechange 2 2 30000 0 0 modechange 2 4 0 0 0 } Mode 2 { immune 0 modechange 10 1 600000 0 0 modechange 3 3 60 0 0 } Mode 3 { modeimage "mode_image200.tga" 0 120 0 genmonster 6006 1 0 1000 0 0 0 applybuff 48008 1 immune 0 modechange 10 1 600000 0 0 modechange 5 3 55 0 0 modechange 4 2 30000 0 0 modechange 4 4 0 0 0 } Mode 4 { immune 0 modechange 10 1 600000 0 0 modechange 5 3 50 0 0 } Mode 5 { modeimage "mode_image200.tga" 0 120 0 genmonster 6007 1 0 1000 0 0 0 applybuff 48008 1 immune 0 modechange 10 1 600000 0 0 modechange 7 3 45 0 0 modechange 6 2 30000 0 0 modechange 6 4 0 0 0 } Mode 6 { immune 0 modechange 10 1 600000 0 0 modechange 7 3 30 0 0 } Mode 7 { genmonster 6005 1 0 1000 0 0 0 immune 0 modechange 10 1 600000 0 0 modechange 8 2 120000 0 0 } Mode 8 { genmonster 6006 1 0 1000 0 0 0 immune 0 modechange 10 1 600000 0 0 modechange 9 2 120000 0 0 } Mode 9 { genmonster 6007 1 0 1000 0 0 0 immune 0 modechange 10 1 600000 0 0 modechange 7 2 120000 0 0 } Mode 10 { modeimage "mode_image10002.tga" 0 180 0 immune 0 applyaura 45110 0 10 0 }