---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Á¶·Ã»ç ´ýÇÁ --½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_em_2004_01.nif" sound 21 4014 sound 22 4513 } Activity { animation 7 action 1100 0 0 0 1 foot 0.0 0.0 0.0 soundplay 1100 21 0 soundplay 1140 22 0 soundplay 1330 21 0 soundplay 1370 22 0 soundplay 1600 21 0 soundplay 1640 22 0 soundplay 1850 21 0 soundplay 1890 22 0 soundplay 2100 21 0 soundplay 2140 22 0 soundplay 2500 21 0 soundplay 2540 22 0 active 1100 } Apply { damage 0 15 damage 230 20 damage 500 15 damage 750 20 damage 1000 20 damage 1400 20 }