---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Àú±Û·¯ ·ÎÀÚÅ© --¸ðµå½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 2.0 "eff_act_10.nif" sound 21 4503 } Activity { animation 9 action 300 0 0 0 1 foot 0.0 0.0 100.0 action 700 0 0 0 1 foot 0.0 0.0 100.0 action 1100 0 0 0 1 foot 0.0 0.0 100.0 soundplay 300 21 0 soundplay 450 21 0 soundplay 600 21 0 soundplay 750 21 0 soundplay 900 21 0 soundplay 1050 21 0 soundplay 1200 21 0 soundplay 1350 21 0 active 350 } Apply { damage 0 25 damage 300 25 damage 600 25 damage 900 25 }