---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --½ºÅæ°ñ·½ --¸ðµå½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_dam_15.nif" effect 1 0.0 0.0 0.0 2.0 "Eff_1105_02_l.nif" sound 21 8235 sound 22 6507 } Activity { animation 10 action 300 0 0 0 1 foot -100.0 -300.0 40.0 action 450 0 0 0 1 foot 0.0 -300.0 40.0 action 600 0 0 0 1 foot 100.0 -300.0 40.0 soundplay 200 21 0 soundplay 350 21 0 soundplay 500 21 0 active 300 } Apply { damage 0 30 damage 150 30 damage 300 40 }