---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¼ö¹®Àå Èɹٹ٠--½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 0.9 "eff_em_2014_01.nif" effect 1 0.0 0.0 0.0 2.0 "eff_1004_01.nif" effect 2 0.0 0.0 0.0 2.0 "eff_10226_01.nif" sound 21 6506 sound 22 6510 sound 23 6511 sound 24 5511 } Activity { animation 7 action 0 0 0 0 1 foot 50.0 0.0 0.0 action 1600 0 1 0 1 foot 0.0 0.0 0.0 action 0 0 2 0 1 foot 0.0 0.0 180.0 soundplay 1600 21 0 soundplay 1600 22 0 soundplay 500 23 0 soundplay 1300 24 0 active 1600 } Apply { damage 0 100 }