---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --±º´ÜÀå ÀÚ¶ó½º --¸ðµå½ºÅ³1 Header { type 0 effect 0 0.0 0.0 0.0 0.8 "eff_em_2016_03.nif" sound 21 5002 sound 22 5011 sound 26 5509 sound 23 5513 sound 24 5514 sound 25 5006 } Activity { animation 10 action 1000 0 0 0 0 foot 0.0 0.0 0.0 soundplay 800 21 0 soundplay 800 22 0 soundplay 800 23 0 soundplay 100 24 0 soundplay 100 25 0 soundplay 0 26 0 active 1000 } Apply { damage 0 100 }