---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --Áß°© ÀüÂ÷ ÇÁ·¹Å° --¸ðµå½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 0.8 "eff_em_2017_04.nif" sound 21 5503 sound 22 5003 sound 23 6510 sound 24 6506 sound 25 5009 } Activity { animation 31 action 0 0 0 0 1 foot 0.0 -200.0 270.0 soundplay 400 21 0 soundplay 0 25 0 soundplay 0 22 0 soundplay 1600 23 0 soundplay 1600 24 0 active 1600 } Apply { damage 0 100 }