---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¸¶µµº´±â ±â°¡½º --½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 0.8 "eff_em_2018_02.nif" sound 21 5511 sound 22 5004 sound 23 6502 sound 24 6503 sound 25 6526 sound 26 5502 } Activity { animation 9 action 0 0 0 0 1 foot 0.0 0.0 0.0 soundplay 0 25 0 soundplay 500 21 0 soundplay 600 22 0 soundplay 560 23 0 soundplay 700 23 0 soundplay 800 23 0 soundplay 560 24 0 soundplay 700 24 0 soundplay 800 24 0 soundplay 1000 26 0 active 560 } Apply { damage 0 25 damage 150 25 damage 300 500 }