---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --½ºÅæ°ñ·½ --¸ðµå½ºÅ³2 Header { type 0 effect 0 0.0 0.0 0.0 2.0 "eff_em_02002_5.nif" effect 1 0.0 0.0 0.0 3.0 "eff_1105_02_l.nif" -- effect 2 0.0 0.0 0.0 2.0 "eff_act_10.nif" sound 21 4501 sound 22 6507 } Activity { animation 10 action 450 0 0 1 1 rhand 0.0 0.0 0.0 action 450 0 0 1 1 lhand 0.0 0.0 0.0 active 500 } Apply { soundplay 0 21 0 soundplay 100 21 0 soundplay 200 21 0 soundplay 300 21 0 soundplay 400 21 0 damage 0 10 damage 100 15 damage 200 20 damage 300 25 damage 400 30 }