---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --º£Å×¶û: µµ¹ßÀÇ ÀÏ°Ý Header { type 0 effect 0 0.0 0.0 0.0 1.3 "eff_1001_01.nif" effect 1 0.0 0.0 0.0 1.3 "eff_1001_02.nif" effect 2 0.0 -0.3 0.0 1.3 "eff_1001_03.nif" effect 3 0.0 0.0 0.0 1.8 "eff_Dam_11.nif" sound 21 5517 sound 22 6501 sound 23 4505 trailtex 31 "trail_01.tga" } Activity { animation 201 trail 600 133 31 rweapon rhand 100.0 2.0 action 0 0 0 0 1 foot 0.0 0.0 -10.0 action 0 0 1 0 1 foot 0.0 0.0 80.0 action 450 0 2 0 1 foot 0.0 -70.0 80.0 soundplay 0 21 0 soundplay 480 23 0 soundplay 500 22 0 active 500 } Apply { damage 0 100 action 0 0 3 0 0 body 0.0 0.0 0.0 }