---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --·¹ÀÎÁ®: ½Å¼ÓÇÑ °ø°ÝI Header { type 0 effect 0 0.0 48.0 0.0 0.8 "eff_2001_01.nif" effect 1 0.0 25.0 0.0 0.9 "eff_2001_01.nif" sound 21 5516 sound 22 6502 trailtex 31 "trail_01.tga" } Activity { animation 501 trail 300 250 31 rweapon rhand 100.0 2.0 trail 700 250 31 lweapon lhand 100.0 2.0 action 300 0 0 0 1 foot -10.0 -150.0 110.0 action 550 0 1 0 1 foot 10.0 -170.0 100.0 soundplay 240 21 0 soundplay 280 22 0 soundplay 500 21 0 soundplay 540 22 0 active 333 } Apply { damage 0 50 damage 250 50 }