---------------------------------------------------------------------------------------------- -- type - 0:skill, 1:influence(È¿°ú) -- effect - index | rotX | rotY | rotZ | scale | filename -- sound - index | filename -- animation - aniIndex -- active - time -- action - actTime | lifeTime | objectid | bLoop | bFollow | linkpos | varX | varY | varZ -- bLoop - 1:true, 0:false -- bFollow - 1:true, 0:false -- linkpos - 0:head, 1:body, 2:rhand, 3:lhand, 4:foot, 5:larm, 10:rweapon, 11:lweapon -- damage - time | percent -- bullet - createTime | bulletid | speed | objectid | linkpos | varX | varY | varZ | crashLinkPos -- crash - bulletid | objectid | linkpos | varX | varY | varZ ----------------------------------------------------------------------------------------------- --¾ÏÁî¸Ç: ¼öÆò °¡¸£±â I Header { type 0 effect 0 0.0 0.0 0.0 1.0 "eff_10016_01.nif" effect 1 0.0 180.0 0.0 1.0 "eff_10304_01.nif" sound 21 5507 sound 22 6502 } Activity { animation 307 action 0 0 0 0 1 foot 0.0 0.0 0.0 action 650 0 1 0 1 foot 0.0 -130.0 80.0 soundplay 0 21 0 soundplay 600 22 0 active 680 } Apply { damage 0 100 }