// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NSBUserDefinedData inline functions //--------------------------------------------------------------------------- inline NSBUserDefinedDataBlock::NSBUserDefinedDataBlock(const char* pcName): NSBConstantMap(), m_pcName(0) { SetName(pcName); } //--------------------------------------------------------------------------- inline NSBUserDefinedDataBlock::~NSBUserDefinedDataBlock() { NiFree(m_pcName); } //--------------------------------------------------------------------------- inline const char* NSBUserDefinedDataBlock::GetName() const { return m_pcName; } //--------------------------------------------------------------------------- inline void NSBUserDefinedDataBlock::SetName(const char* pcName) { NiRendererUtility::SetString(m_pcName, 0, pcName); } //---------------------------------------------------------------------------