// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiActionMap inline functions //--------------------------------------------------------------------------- inline const char* NiActionMap::GetName() const { return m_pcName; } //--------------------------------------------------------------------------- inline const void* NiActionMap::GetPlatformSpecificData() const { return m_pvPlatformSpecificData; } //--------------------------------------------------------------------------- inline const unsigned int NiActionMap::GetActionCount() const { return m_akActions.GetEffectiveSize(); } //--------------------------------------------------------------------------- inline NiAction* NiActionMap::GetActionFromPool() { if (!ms_pakActionPool) CreateActionPool(); NIASSERT(ms_pakActionPool); return ms_pakActionPool->GetFreeObject(); } //--------------------------------------------------------------------------- inline void NiActionMap::ReturnActionToPool(NiAction* pkAction) { NIASSERT(ms_pakActionPool); ms_pakActionPool->ReleaseObject(pkAction); } //---------------------------------------------------------------------------