// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBSPLINECOLORINTERPOLATOR_H #define NIBSPLINECOLORINTERPOLATOR_H #include "NiBSplineInterpolator.h" #include "NiColor.h" #include "NiBSplineData.h" class NIANIMATION_ENTRY NiBSplineColorInterpolator : public NiBSplineInterpolator { NiDeclareRTTI; NiDeclareClone(NiBSplineColorInterpolator); NiDeclareStream; NiDeclareViewerStrings; public: NiBSplineColorInterpolator(); NiBSplineColorInterpolator(NiBSplineData* pkData, NiBSplineData::Handle kColorACPHandle = NiBSplineData::INVALID_HANDLE, NiBSplineBasisData* pkBasisData = NULL); NiBSplineColorInterpolator(const NiColorA& kPoseValue); enum Channel { COLORA }; // Virtual function overrides from base class. virtual bool Update(float fTime, NiObjectNET* pkInterpTarget, NiColorA& kValue); virtual bool IsColorAValueSupported() const; // Pose methods void SetPoseValue(NiColorA& rkPoseValue); // Implemented from NiBSplineInterpolator. virtual unsigned short GetChannelCount() const; virtual unsigned int GetDimension(unsigned short usChannel) const; virtual unsigned int GetDegree(unsigned short usChannel) const; virtual bool GetChannelPosed(unsigned short usChannel) const; virtual NiBSplineData::Handle GetControlHandle( unsigned short usChannel) const; virtual void SetControlHandle(NiBSplineData::Handle kControlHandle, unsigned short usChannel); protected: NiColorA m_kColorAValue; // Handles into the NiBSplineData for access to control points. NiBSplineData::Handle m_kColorACPHandle; }; NiSmartPointer(NiBSplineColorInterpolator); //#include "NiBSplineColorInterpolator.inl" #endif // #ifndef NIBSPLINECOLORINTERPOLATOR_H