// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiBillboardNode inline functions //--------------------------------------------------------------------------- inline NiBillboardNode::NiBillboardNode() : m_uFlags(0) { SetMode(ROTATE_ABOUT_UP); SetUpdateControllers(true); } //--------------------------------------------------------------------------- inline void NiBillboardNode::SetMode(FaceMode eMode) { SetField(NiInt32ToUInt16(eMode), FACE_MODE_MASK, FACE_MODE_POS); } //--------------------------------------------------------------------------- inline NiBillboardNode::FaceMode NiBillboardNode::GetMode() const { return (FaceMode) GetField(FACE_MODE_MASK, FACE_MODE_POS); } //--------------------------------------------------------------------------- inline void NiBillboardNode::SetUpdateControllers(bool) { SetBit(true, UPDATECONTROLLERS_MASK); } //--------------------------------------------------------------------------- inline bool NiBillboardNode::GetUpdateControllers() const { return GetBit(UPDATECONTROLLERS_MASK); } //---------------------------------------------------------------------------