// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBOOLTIMELINEINTERPOLATOR_H #define NIBOOLTIMELINEINTERPOLATOR_H #include "NiBoolInterpolator.h" class NIANIMATION_ENTRY NiBoolTimelineInterpolator : public NiBoolInterpolator { NiDeclareRTTI; NiDeclareClone(NiBoolTimelineInterpolator); NiDeclareStream; NiDeclareViewerStrings; public: NiBoolTimelineInterpolator(); NiBoolTimelineInterpolator(NiBoolData* pkBoolData); NiBoolTimelineInterpolator(bool bPoseValue); virtual bool Update(float fTime, NiObjectNET* pkInterpTarget, bool& bValue); protected: unsigned int m_uiPreviousIdx; bool m_bPreviousValue; }; NiSmartPointer(NiBoolTimelineInterpolator); #endif // #ifndef NIBOOLTIMELINEINTERPOLATOR_H