// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICAPSULETRIINTERSECTOR_H #define NICAPSULETRIINTERSECTOR_H #include "NiIntersector.h" #include "NiCapsuleBV.h" #include "NiTrigon.h" class NICOLLISION_ENTRY NiCapsuleTriIntersector : public NiIntersector { public: NiCapsuleTriIntersector(const NiCapsuleBV& kCapsule, const NiPoint3& kP0, const NiPoint3& kP1, const NiPoint3& kP2, float fMaxTime, float fDerivativeTimeStep = 0.001f, float fPseudodistanceThreshold = 0.0001f, int iMaxIterations = 32); private: virtual float Pseudodistance(const NiPoint3& kV0, const NiPoint3& kV1, float fTime) const; virtual void ComputeContactInformation(const NiPoint3& kV0, const NiPoint3& kV1); const NiCapsuleBV& m_kCapsule; NiTrigon m_kTri; float m_fInvRadiusSqr; mutable float m_fParameter0, m_fParameter1; private: NiCapsuleTriIntersector & operator=( const NiCapsuleTriIntersector & ); }; #endif