// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICGSHADERCONTEXT_H #define NICGSHADERCONTEXT_H #include "NiCgShaderLibType.h" #include "NiCgHeaders.h" class NICGSHADERLIB_ENTRY NiCgShaderContext { public: static CGcontext GetCgContext(); static void _SDMInit(); static void _SDMShutdown(); protected: static CGcontext ms_kContext; static unsigned int ms_uiRefCount; }; #endif //#ifndef NICGSHADERCONTEXT_H