// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICHANGEHIDDENSTATECOMMAND_H #define NICHANGEHIDDENSTATECOMMAND_H #include #include #include "NiEntityCommandInterface.h" #include "NiEntityInterface.h" class NIENTITY_ENTRY NiChangeHiddenStateCommand : public NiRefObject, public NiEntityCommandInterface { public: NiChangeHiddenStateCommand(NiEntityInterface* pkEntity, bool bNewHiddenState); inline NiEntityInterface* GetEntity() const; inline NiBool GetOldHiddenState() const; inline NiBool GetNewHiddenState() const; private: NiEntityInterfaceIPtr m_spEntity; bool m_bOldHiddenState; bool m_bNewHiddenState; NiFixedString m_kCommandName; bool m_bOldDataValid; public: // NiEntityCommandInterface overrides. virtual void AddReference(); virtual void RemoveReference(); virtual NiFixedString GetName(); virtual void DoCommand(NiEntityErrorInterface* pkErrors, bool bUndoable); virtual void UndoCommand(NiEntityErrorInterface* pkErrors); }; NiSmartPointer(NiChangeHiddenStateCommand); #include "NiChangeHiddenStateCommand.inl" #endif // NICHANGEHIDDENSTATECOMMAND_H