// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiChangeHiddenStateCommand::NiChangeHiddenStateCommand( NiEntityInterface* pkEntity, bool bNewHiddenState) : m_spEntity(pkEntity), m_bNewHiddenState(bNewHiddenState), m_bOldDataValid(false) { char acCommandName[1024]; NiSprintf(acCommandName, 1024, "%s \"%s\" entity", m_bNewHiddenState ? "Hide" : "Unhide", (const char*)m_spEntity->GetName()); m_kCommandName = acCommandName; } //--------------------------------------------------------------------------- inline NiEntityInterface* NiChangeHiddenStateCommand::GetEntity() const { return m_spEntity; } //--------------------------------------------------------------------------- inline NiBool NiChangeHiddenStateCommand::GetOldHiddenState() const { return m_bOldHiddenState; } //--------------------------------------------------------------------------- inline NiBool NiChangeHiddenStateCommand::GetNewHiddenState() const { return m_bNewHiddenState; } //---------------------------------------------------------------------------