// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICURSORRENDERCLICK_H #define NICURSORRENDERCLICK_H #include "NiCursorLibType.h" #include #include "NiCursor.h" class NICURSOR_ENTRY NiCursorRenderClick : public NiRenderClick { NiDeclareRTTI; public: NiCursorRenderClick(); // Functions for reporting statistics about the most recent frame. virtual unsigned int GetNumObjectsDrawn() const; virtual float GetCullTime() const; virtual float GetRenderTime() const; // Functions for accessing NiCursor objects. inline void AppendCursor(NiCursor* pkCursor); inline void PrependCursor(NiCursor* pkCursor); inline void RemoveCursor(NiCursor* pkCursor); inline void RemoveAllCursors(); inline NiTPointerList& GetCursors(); inline const NiTPointerList& GetCursors() const; protected: // Function for drawing NiCursor objects. virtual void PerformRendering(unsigned int uiFrameID); // List of NiCursor objects. NiTPointerList m_kCursors; // Rendering statistics. unsigned int m_uiNumObjectsDrawn; float m_fRenderTime; }; NiSmartPointer(NiCursorRenderClick); #include "NiCursorRenderClick.inl" #endif // #ifndef NICURSORRENDERCLICK_H