// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiCursorRenderClick::NiCursorRenderClick() : m_uiNumObjectsDrawn(0), m_fRenderTime(0.0f) { } //--------------------------------------------------------------------------- inline void NiCursorRenderClick::AppendCursor(NiCursor* pkCursor) { NIASSERT(pkCursor); m_kCursors.AddTail(pkCursor); } //--------------------------------------------------------------------------- inline void NiCursorRenderClick::PrependCursor(NiCursor* pkCursor) { NIASSERT(pkCursor); m_kCursors.AddHead(pkCursor); } //--------------------------------------------------------------------------- inline void NiCursorRenderClick::RemoveCursor(NiCursor* pkCursor) { NIASSERT(pkCursor); m_kCursors.Remove(pkCursor); } //--------------------------------------------------------------------------- inline void NiCursorRenderClick::RemoveAllCursors() { m_kCursors.RemoveAll(); } //--------------------------------------------------------------------------- inline NiTPointerList& NiCursorRenderClick::GetCursors() { return m_kCursors; } //--------------------------------------------------------------------------- inline const NiTPointerList& NiCursorRenderClick::GetCursors() const { return m_kCursors; } //---------------------------------------------------------------------------