// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10BINARYSHADERLIBPCH_H #define NID3D10BINARYSHADERLIBPCH_H #if defined(NI_USE_PCH) #include #include "NiD3D10BinaryShaderLibLibType.h" #include "NiD3D10BinaryShaderLib.h" #include "NiD3D10BinaryShader.h" #include "NSBD3D10AttributeDesc.h" #include "NSBD3D10AttributeTable.h" #include "NSBD3D10ConstantMap.h" #include "NSBD3D10Implementation.h" #include "NSBD3D10ObjectTable.h" #include "NSBD3D10PackingDef.h" #include "NSBD3D10Pass.h" #include "NSBD3D10RenderStates.h" #include "NSBD3D10Requirements.h" #include "NSBD3D10Shader.h" #include "NSBD3D10StageAndSamplerStates.h" #include "NSBD3D10StateGroup.h" #include "NSBD3D10Texture.h" #include "NSBD3D10TextureStage.h" #include "NSBD3D10Utility.h" #endif //#if defined(NI_USE_PCH) #endif // #ifndef NID3D10BINARYSHADERLIBPCH_H