// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10DATASTREAMFACTORY_H #define NID3D10DATASTREAMFACTORY_H #include "NiD3D10RendererLibType.h" #include #include "NiD3D10Headers.h" #include "NiD3D10DataStream.h" class NID3D10RENDERER_ENTRY NiD3D10DataStreamFactory : public NiDataStreamFactory { public: NiD3D10DataStreamFactory(); ~NiD3D10DataStreamFactory(); protected: virtual NiDataStream* CreateDataStreamImpl( const NiDataStreamElementSet& kElements, NiUInt32 uiCount, NiUInt8 uiAccessMask, NiDataStream::Usage eUsage); virtual NiDataStream* CreateDataStreamImpl(NiUInt8 uiAccessMask, NiDataStream::Usage eUsage, bool bCanOverrideAccessMask); friend NiD3D10DataStream* NiD3D10DataStream::Create( ID3D10Buffer* pkBuffer); }; #endif //#ifndef NID3D10DATASTREAMFACTORY_H