// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiD3D10DeviceState::VSGetShader( ID3D10VertexShader** ppkVertexShader) const { if (ppkVertexShader) *ppkVertexShader = m_pkVertexShader; } //--------------------------------------------------------------------------- inline void NiD3D10DeviceState::GSGetShader( ID3D10GeometryShader** ppkGeometryShader) const { if (ppkGeometryShader) *ppkGeometryShader = m_pkGeometryShader; } //--------------------------------------------------------------------------- inline void NiD3D10DeviceState::PSGetShader( ID3D10PixelShader** ppkPixelShader) const { if (ppkPixelShader) *ppkPixelShader = m_pkPixelShader; } //--------------------------------------------------------------------------- inline ID3D10VertexShader* NiD3D10DeviceState::VSGetShader() const { return m_pkVertexShader; } //--------------------------------------------------------------------------- inline ID3D10GeometryShader* NiD3D10DeviceState::GSGetShader() const { return m_pkGeometryShader; } //--------------------------------------------------------------------------- inline ID3D10PixelShader* NiD3D10DeviceState::PSGetShader() const { return m_pkPixelShader; } //---------------------------------------------------------------------------