// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiUInt32 NiD3D10EffectFactory::GetD3D10EffectHLSLFlags() { NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); return pkRenderer->GetShaderCreationFlags("fx"); } //--------------------------------------------------------------------------- inline void NiD3D10EffectFactory::SetD3D10EffectHLSLFlags(NiUInt32 uiHLSLFlags) { NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); pkRenderer->SetShaderCreationFlags("fx", uiHLSLFlags); } //--------------------------------------------------------------------------- inline NiUInt32 NiD3D10EffectFactory::GetD3D10EffectFXFlags() { return ms_uiFXFlags; } //--------------------------------------------------------------------------- inline void NiD3D10EffectFactory::SetD3D10EffectFXFlags(NiUInt32 uiFXFlags) { ms_uiFXFlags = uiFXFlags; } //--------------------------------------------------------------------------- inline bool NiD3D10EffectFactory::GetFXLSupport() { return ms_bFXLSupport; } //---------------------------------------------------------------------------