// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10EFFECTSHADER_H #define NID3D10EFFECTSHADER_H #include "NiD3D10EffectShaderLibType.h" #include "NiD3D10EffectParameterDesc.h" #include class NiD3D10EffectTechnique; class NiD3D10EffectPass; class NID3D10EFFECTSHADER_ENTRY NiD3D10EffectShader : public NiD3D10Shader { NiDeclareRTTI; public: NiD3D10EffectShader(); virtual ~NiD3D10EffectShader(); virtual bool Initialize(); virtual unsigned int PreProcessPipeline(const NiRenderCallContext& kRCC); virtual unsigned int SetupShaderPrograms(const NiRenderCallContext& kRCC); virtual unsigned int PostProcessPipeline(const NiRenderCallContext& kRCC); virtual void DestroyRendererData(); virtual void RecreateRendererData(); virtual bool GetVertexInputSemantics( NiShaderDeclaration::ShaderRegisterEntry* pkSemantics, unsigned int uiSemanticEntryCount); virtual const D3D10_STATE_BLOCK_MASK* GetStateBlockMask( const NiRenderCallContext& kRCC) const; // *** begin Emergent internal use only // For use when first initializing the NiShader object. void SetEffectTechnique(NiD3D10EffectTechnique* pkD3D10EffectTechnique); virtual bool SetupGeometry(NiRenderObject* pkGeometry, NiMaterialInstance* pkMaterialInstance); void SetActualImplementation(unsigned int uiActualImplementation); unsigned int GetActualImplementation() const; void InitializePassArray(NiUInt32 uiPassCount); void SetAdapterSemanticTable(const NiSemanticAdapterTable& kTable); NiD3D10EffectPass* GetPass(NiUInt32 uiPass) const; static void EnableParameterType(NiD3D10EffectParameterDesc::ParameterType kType, bool bval); void SetD3D10Effect(ID3D10Effect* pkEffect); static bool NiD3D10EffectShader:: bEnabledParameterTypes[NiD3D10EffectParameterDesc::PT_NUMBER_TYPES]; // *** end Emergent internal use only protected: // ID3D10Effect* m_pkD3D10Effect; NiD3D10EffectTechnique* m_pkD3D10EffectTechnique; // Actual implementation number in case this shader was created // with the "default implementation" value. NiUInt32 m_uiActualImplementation; }; NiSmartPointer(NiD3D10EffectShader); #endif //NID3D10EFFECTSHADER_H