// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10EFFECTSHADERLIB_H #define NID3D10EFFECTSHADERLIB_H // DLL support #include "NiD3D10EffectShaderLibType.h" #include #if defined(_LIB) bool NiD3D10EffectShaderLib_LoadShaderLibrary( NiRenderer* pkRenderer, NiInt32 iDirectoryCount, const char* apcDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); #endif //#if defined(_LIB) NiUInt32 NiD3D10EffectShaderLib_GetD3D10EffectHLSLFlags(); void NiD3D10EffectShaderLib_SetD3D10EffectHLSLFlags(NiUInt32 uiHLSLFlags); NiUInt32 NiD3D10EffectShaderLib_GetD3D10EffectFXFlags(); void NiD3D10EffectShaderLib_SetD3D10EffectFXFlags(NiUInt32 uiFXFlags); void NiD3D10EffectShaderLib_AddFileExtension(const char* pcExtension, bool bCompiled); void NiD3D10EffectShaderLib_RemoveFileExtension(const char* pcExtension); void NiD3D10EffectShaderLib_EnableFXLSupport(bool bEnable); #endif //NID3D10EFFECTSHADERLIB_H