// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10EFFECTSHADERLIBPCH_H #define NID3D10EFFECTSHADERLIBPCH_H #if defined(NI_USE_PCH) #include #include "NiD3D10EffectAttributeTable.h" #include "NiD3D10EffectFactory.h" #include "NiD3D10EffectFile.h" #include "NiD3D10EffectLoader.h" #include "NiD3D10EffectParameter.h" #include "NiD3D10EffectParameterDesc.h" #include "NiD3D10EffectParser.h" #include "NiD3D10EffectPass.h" #include "NiD3D10EffectShader.h" #include "NiD3D10EffectShaderLib.h" #include "NiD3D10EffectShaderLibrary.h" #include "NiD3D10EffectShaderLibType.h" #include "NiD3D10EffectShaderSDM.h" #include "NiD3D10EffectTechnique.h" #include "NiD3D10EffectTechniqueDesc.h" #include "NiD3D10EffectTechniqueSet.h" #include "NiD3D10Include.h" #endif //#if defined(NI_USE_PCH) #endif // #ifndef NID3D10EFFECTSHADERLIBPCH_H