// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiFixedString NiD3D10EffectTechnique::GetShaderName() const { return NiFixedString(m_pkReqDesc->GetName()); } //--------------------------------------------------------------------------- inline NiFixedString NiD3D10EffectTechnique::GetDescription() const { return NiFixedString(m_pkReqDesc->GetDescription()); } //--------------------------------------------------------------------------- inline NiFixedString NiD3D10EffectTechnique::GetTechniqueName() const { if (m_kTechniqueName) return m_kTechniqueName; else return NiFixedString(m_pkReqDesc->GetName()); } //--------------------------------------------------------------------------- inline NiUInt32 NiD3D10EffectTechnique::GetImplementation() const { return m_uiImplementation; } //--------------------------------------------------------------------------- inline NiD3D10EffectFile* NiD3D10EffectTechnique::GetFile() const { return m_pkFile; } //--------------------------------------------------------------------------- inline void NiD3D10EffectTechnique::SetFile(NiD3D10EffectFile* pkFile) { m_pkFile = pkFile; } //--------------------------------------------------------------------------- inline bool NiD3D10EffectTechnique::GetTimeParameterPresent() const { return m_bTimeParameter; } //--------------------------------------------------------------------------- inline bool NiD3D10EffectTechnique::HasParametersOfType (NiD3D10EffectParameterDesc::ParameterType kType) { return m_bHasParameterType[kType]; }