// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiFixedString& NiD3D10EffectTechniqueSet::GetName() const { return m_kName; } //--------------------------------------------------------------------------- inline NiUInt32 NiD3D10EffectTechniqueSet::GetImplementationCount() const { return m_kImplementations.GetEffectiveSize(); } //--------------------------------------------------------------------------- inline NiD3D10EffectTechnique* NiD3D10EffectTechniqueSet::GetTechnique( NiUInt32 uiImplementation) { if (uiImplementation < m_kImplementations.GetSize()) return m_kImplementations.GetAt(uiImplementation); return NULL; } //--------------------------------------------------------------------------- inline NiUInt32 NiD3D10EffectTechniqueSet::GetTechniqueArrayCount() const { return m_kImplementations.GetSize(); } //--------------------------------------------------------------------------- inline void NiD3D10EffectTechniqueSet::SetName(const NiFixedString& kName) { m_kName = kName; } //---------------------------------------------------------------------------