// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- inline ID3D10GeometryShader* NiD3D10GeometryShader::GetGeometryShader() const { return m_pkGeometryShader; } //--------------------------------------------------------------------------- inline const D3D10_SO_DECLARATION_ENTRY* NiD3D10GeometryShader::GetStreamOutputDeclaration() const { return m_pkSODeclaration; } //--------------------------------------------------------------------------- inline unsigned int NiD3D10GeometryShader::GetNumStreamOutputEntries() const { return m_uiNumSOEntries; } //--------------------------------------------------------------------------- inline unsigned int NiD3D10GeometryShader::GetOutputStreamStride() const { return m_uiOutputStreamStride; }