// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10PERSISTENTSRCTEXTURERENDERERDATA_H #define NID3D10PERSISTENTSRCTEXTURERENDERERDATA_H #include #include #include #include #include #include "NiD3D10Headers.h" NiSmartPointer(NiD3D10PersistentSrcTextureRendererData); class NID3D10RENDERER_ENTRY NiD3D10PersistentSrcTextureRendererData : public NiPersistentSrcTextureRendererData { NiDeclareStream; NiDeclareRTTI; NiDeclareViewerStrings; public: ~NiD3D10PersistentSrcTextureRendererData(); // *** begin Emergent internal use only *** // streaming support virtual bool GetStreamableRTTIName(char* acName, unsigned int uiMaxSize) const; // *** end Emergent internal use only *** protected: NiD3D10PersistentSrcTextureRendererData(); }; #endif