// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10RENDERERPCH_H #define NID3D10RENDERERPCH_H #if defined(NI_USE_PCH) #include #include "NiCubeMapDepthStencilBuffer.h" #include "NiD3D102DBufferData.h" #include "NiD3D10DataStream.h" #include "NiD3D10DataStreamFactory.h" #include "NiD3D10DeviceState.h" #include "NiD3D10Direct3DTexture.h" #include "NiD3D10Direct3DTextureData.h" #include "NiD3D10DynamicTextureData.h" #include "NiD3D10Error.h" #include "NiD3D10ErrorShader.h" #include "NiD3D10FragmentShader.h" #include "NiD3D10GPUProgramCache.h" #include "NiD3D10GeometryShader.h" #include "NiD3D10Headers.h" #include "NiD3D10MeshMaterialBinding.h" #include "NiD3D10Pass.h" #include "NiD3D10PersistentSrcTextureRendererData.h" #include "NiD3D10PixelFormat.h" #include "NiD3D10PixelShader.h" #include "NiD3D10RenderStateGroup.h" #include "NiD3D10RenderStateManager.h" #include "NiD3D10RenderedTextureData.h" #include "NiD3D10Renderer.h" #include "NiD3D10RendererLibType.h" #include "NiD3D10RendererSDM.h" #include "NiD3D10ResourceManager.h" #include "NiD3D10Shader.h" #include "NiD3D10ShaderConstantManager.h" #include "NiD3D10ShaderConstantMap.h" #include "NiD3D10ShaderInterface.h" #include "NiD3D10ShaderLibrary.h" #include "NiD3D10ShaderLibraryInterface.h" #include "NiD3D10ShaderLibraryVersion.h" #include "NiD3D10ShaderProgram.h" #include "NiD3D10ShaderProgramCreator.h" #include "NiD3D10ShaderProgramCreatorHLSL.h" #include "NiD3D10ShaderProgramFactory.h" #include "NiD3D10SourceTextureData.h" #include "NiD3D10SystemDesc.h" #include "NiD3D10TextureData.h" #include "NiD3D10Utility.h" #include "NiD3D10VertexShader.h" #endif //#if defined(NI_USE_PCH) #endif // #ifndef NID3D10RENDERERPCH_H