// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10SHADERLIBRARY_H #define NID3D10SHADERLIBRARY_H #include "NiD3D10RendererLibType.h" #include #include class NID3D10RENDERER_ENTRY NiD3D10ShaderLibrary : public NiShaderLibrary { public: NiD3D10ShaderLibrary(const char* pcName); virtual ~NiD3D10ShaderLibrary(); static void SetDirectoryInfo(const char* pcDirectory); static const char* GetDirectory(); static void SetPlatform(unsigned int uiPlatform); static unsigned int GetPlatform(); static void SetVersionInfo(const char* pcVersionName, unsigned int uiVersion); static unsigned int GetVersionNumber(const char* pcVersionName); virtual NiShaderLibraryDesc* GetShaderLibraryDesc(); // *** begin Emergent internal use only *** virtual void SetShaderLibraryDesc(NiShaderLibraryDesc* pkLibDesc); // *** end Emergent internal use only *** protected: static char* ms_pcDirectory; static unsigned int ms_uiPlatform; static unsigned int ms_uiVSVersion; static unsigned int ms_uiGSVersion; static unsigned int ms_uiPSVersion; static unsigned int ms_uiUserVersion; NiShaderLibraryDescPtr m_spShaderLibraryDesc; }; NiSmartPointer(NiD3D10ShaderLibrary); #endif //#ifndef NID3D10SHADERLIBRARY_H