// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiD3D10ShaderProgramCreator::NiD3D10ShaderProgramCreator() { /* */ } //--------------------------------------------------------------------------- inline NiD3D10ShaderProgramCreator::~NiD3D10ShaderProgramCreator() { /* */ } //--------------------------------------------------------------------------- inline unsigned int NiD3D10ShaderProgramCreator::GetUniversalShaderCreationFlags() { NiD3D10Renderer* pkRenderer = NiD3D10Renderer::GetRenderer(); NIASSERT(pkRenderer); return pkRenderer->GetGlobalShaderCreationFlags(); } //--------------------------------------------------------------------------- inline void NiD3D10ShaderProgramCreator::SetUniversalShaderCreationFlags( unsigned int uiFlags) { NiD3D10Renderer* pkRenderer = NiD3D10Renderer::GetRenderer(); NIASSERT(pkRenderer); pkRenderer->SetGlobalShaderCreationFlags(uiFlags); } //---------------------------------------------------------------------------