// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3DRENDERERPCH_H #define NID3DRENDERERPCH_H #if defined(NI_USE_PCH) #include #if defined(WIN32) #include "NiDX9RendererPCH.h" #elif defined(_XENON) #include "NiXenonRendererPCH.h" #endif #include "NiD3DDefaultShader.h" #include "NiD3DDefines.h" #include "NiD3DError.h" #include "NiD3DGPUProgramCache.h" #include "NiD3DMacros.h" #include "NiD3DPass.h" #include "NiD3DPixelShader.h" #include "NiD3DRendererHeaders.h" #include "NiD3DRenderStateGroup.h" #include "NiD3DShader.h" #include "NiD3DShaderConstantMap.h" #include "NiD3DShaderFactory.h" #include "NiD3DShaderInterface.h" #include "NiD3DShaderLibrary.h" #include "NiD3DShaderLibraryInterface.h" #include "NiD3DShaderLibraryVersion.h" #include "NiD3DShaderProgram.h" #include "NiD3DShaderProgramCreator.h" #include "NiD3DShaderProgramCreatorAsm.h" #include "NiD3DShaderProgramCreatorObj.h" #include "NiD3DShaderProgramFactory.h" #include "NiD3DTextureStage.h" #include "NiD3DTextureStageGroup.h" #include "NiD3DUtility.h" #include "NiD3DUtils.h" #include "NiD3DVertexShader.h" #endif //#if defined(NI_USE_PCH) #endif // #ifndef NID3DRENDERERPCH_H