// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiD3DShaderConstantMap inline functions //--------------------------------------------------------------------------- inline bool NiD3DShaderConstantMap::GetModified() { return m_bModified; } //--------------------------------------------------------------------------- inline void NiD3DShaderConstantMap::SetModified(bool bModified) { m_bModified = bModified; } //--------------------------------------------------------------------------- inline NiD3DError NiD3DShaderConstantMap::GetLastError() { return m_eLastError; } //--------------------------------------------------------------------------- inline unsigned int NiD3DShaderConstantMap::GetEntryCount() { return m_aspEntries.GetEffectiveSize(); } //---------------------------------------------------------------------------