// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorCgObj::NiD3DShaderProgramCreatorCgObj() { /* */ } //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorCgObj::~NiD3DShaderProgramCreatorCgObj() { /* */ } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorCgObj::_SDMInit() { ms_pkCreator = NiNew NiD3DShaderProgramCreatorCgObj(); NiD3DShaderProgramFactory::RegisterShaderCreator("cgo", ms_pkCreator); } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorCgObj::_SDMShutdown() { Shutdown(); } //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorCgObj* NiD3DShaderProgramCreatorCgObj::GetInstance() { return ms_pkCreator; } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorCgObj::Shutdown() { if (ms_pkCreator) NiD3DShaderProgramFactory::UnregisterShaderCreator(ms_pkCreator); NiDelete ms_pkCreator; ms_pkCreator = NULL; } //---------------------------------------------------------------------------