// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorHLSL::NiD3DShaderProgramCreatorHLSL() { /* */ } //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorHLSL::~NiD3DShaderProgramCreatorHLSL() { /* */ } //--------------------------------------------------------------------------- inline unsigned int NiD3DShaderProgramCreatorHLSL::GetShaderCreationFlags() const { NiDX9Renderer* pkRenderer = NiDX9Renderer::GetRenderer(); NIASSERT(pkRenderer); return pkRenderer->GetShaderCreationFlags("hlsl"); } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorHLSL::SetShaderCreationFlags( unsigned int uiFlags) { NiDX9Renderer* pkRenderer = NiDX9Renderer::GetRenderer(); NIASSERT(pkRenderer); pkRenderer->SetShaderCreationFlags("hlsl", uiFlags); } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorHLSL::_SDMInit() { ms_pkCreator = NiNew NiD3DShaderProgramCreatorHLSL(); NiD3DShaderProgramFactory::RegisterShaderCreator("hlsl", ms_pkCreator); } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorHLSL::_SDMShutdown() { Shutdown(); } //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorHLSL* NiD3DShaderProgramCreatorHLSL::GetInstance() { return ms_pkCreator; } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorHLSL::Shutdown() { if (ms_pkCreator) NiD3DShaderProgramFactory::UnregisterShaderCreator(ms_pkCreator); NiDelete ms_pkCreator; ms_pkCreator = NULL; } //---------------------------------------------------------------------------