// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3DXINCLUDE_H #define NID3DXINCLUDE_H #include #include #include #include "NiD3DXEffectShaderLibType.h" class NID3DXEFFECTSHADER_ENTRY NiD3DXInclude : public ID3DXInclude { public: void SetBasePath(const char* pcBasePath); // We must declare these as STDMETHOD to comply with DX. virtual HRESULT STDMETHODCALLTYPE Open(D3DXINCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes #if defined(_XENON) , LPSTR pFullPath, DWORD cbFullPath); #else ); #endif virtual HRESULT STDMETHODCALLTYPE Close(LPCVOID pData); protected: char m_acBasePath[NI_MAX_PATH]; }; #endif // #ifndef NID3DXINCLUDE_H