// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9FRAGMENTSHADER_H #define NIDX9FRAGMENTSHADER_H #include "NiD3DShader.h" #include #include #include class NIDX9RENDERER_ENTRY NiDX9FragmentShader : public NiD3DShader { NiDeclareRTTI; public: NiDX9FragmentShader(NiMaterialDescriptor* pkDesc); virtual ~NiDX9FragmentShader(); // Initialize function virtual bool Initialize(NiD3DRenderer* pkRenderer); // Override these functions to implement a custom pipeline... virtual unsigned int UpdatePipeline(const NiRenderCallContext& kRCC); virtual void DestroyRendererData(); virtual void RecreateRendererData(); virtual bool IsGenericallyConfigurable(); // Render Pass virtual bool AppendRenderPass(unsigned int& uiPassId); // Render States virtual bool SetAlphaOverride( unsigned int uiPassId, bool bAlphaBlend, bool bUsePreviousSrcBlendMode, NiAlphaProperty::AlphaFunction eSrcBlendMode, bool bUsePreviousDestBlendMode, NiAlphaProperty::AlphaFunction eDestBlendMode); // GPU Programs virtual bool SetGPUProgram( unsigned int uiPassId, NiGPUProgram* pkProgram, NiGPUProgram::ProgramType& eProgramType); virtual NiShaderConstantMap* CreateShaderConstantMap( unsigned int uiPassId, NiGPUProgram::ProgramType eProgramType, unsigned int uiMapIndex = 0); // Texture samplers virtual bool AppendTextureSampler( unsigned int uiPassId, unsigned int& uiSamplerId, const NiFixedString& kSemantic, const NiFixedString& kVariableName, unsigned int uiInstance = 0); virtual const NiShader::NiShaderInstanceDescriptor* GetShaderInstanceDesc() const; protected: void PrepareTextureStage( NiD3DTextureStage* pkStage, const NiRenderCallContext& kRCC); static unsigned int GetSamplerValue( NiD3DRenderer* pkD3DRenderer, unsigned int uiState, unsigned int uiValue, NiTexturingProperty::ClampMode eClampMode, NiTexturingProperty::FilterMode eFilterMode); NiFragmentShaderInstanceDescriptor m_kDescriptor; }; typedef NiPointer NiDX9FragmentShaderPtr; #endif //#ifndef NIDX9FRAGMENTSHADER_H