// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9PIXELFORMAT_H #define NIDX9PIXELFORMAT_H #include #include #include "NiDX9RendererLibType.h" #include "NiDX9Headers.h" class NIDX9RENDERER_ENTRY NiDX9PixelFormat : public NiMemObject { public: static D3DFORMAT DetermineD3DFormat(const NiPixelFormat& kDesc); static void InitFromD3DFormat(D3DFORMAT eD3DFmt, NiPixelFormat& kFormat); static NiPixelFormat* CreateFromD3DFormat(D3DFORMAT eD3DFmt); }; #endif //#ifndef NIDX9PIXELFORMAT_H