// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // Constructor / destructor //--------------------------------------------------------------------------- inline NiDX9RendererOptionsView::NiDX9RendererOptionsView() { m_pkDX9RendererDesc = NiNew NiDX9RendererDesc(); } //--------------------------------------------------------------------------- inline NiDX9RendererOptionsView::~NiDX9RendererOptionsView() { NiDelete m_pkDX9RendererDesc; } //--------------------------------------------------------------------------- // Returns pointer to NiDX9RendererDesc instance //--------------------------------------------------------------------------- inline NiBaseRendererDesc* NiDX9RendererOptionsView::GetRendDesc() { NIASSERT(m_pkDX9RendererDesc); return m_pkDX9RendererDesc; } //--------------------------------------------------------------------------- // Returns name of the renderer //--------------------------------------------------------------------------- inline char* NiDX9RendererOptionsView::GetName() { return "Direct3D 9"; } //--------------------------------------------------------------------------- // Functions to create dialog and initialize controls in it //--------------------------------------------------------------------------- NiWindowRef NiDX9RendererOptionsView::InitDialog(NiWindowRef pParentWnd) { if (!m_pkDX9RendererDesc || !m_pkDX9RendererDesc->Initialize()) return NULL; return NiBaseRendererOptionsView::InitDialog(pParentWnd); }