// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9RENDERERPCH_H #define NIDX9RENDERERPCH_H #if defined(NI_USE_PCH) #if !defined(WIN32) #error NiDX9RendererPCH.h should only be included in Win32 builds! #endif //#if !defined(WIN32) #include "NiDX92DBufferData.h" #include "NiDX9Defines.h" #include "NiDX9RendererHeaders.h" #include "NiDX9DynamicTextureData.h" #include "NiDX9Error.h" #include "NiDX9FragmentShader.h" #include "NiDX9Headers.h" #include "NiDX9LightManager.h" #include "NiDX9MaterialManager.h" #include "NiDX9PersistentSrcTextureRendererData.h" #include "NiDX9PixelFormat.h" #include "NiDX9RenderedCubeMapData.h" #include "NiDX9RenderedTextureData.h" #include "NiDX9Renderer.h" #include "NiDX9RendererLibType.h" #include "NiDX9RendererMetrics.h" #include "NiDX9RendererSDM.h" #include "NiDX9RenderState.h" #include "NiDX9ShaderConstantManager.h" #include "NiDX9SourceCubeMapData.h" #include "NiDX9SourceTextureData.h" #include "NiDX9StringMacros.h" #include "NiDX9SystemDesc.h" #include "NiDX9TextureData.h" #include "NiDX9TextureManager.h" #include "NiD3DHLSLPixelShader.h" #include "NiD3DHLSLVertexShader.h" #include "NiD3DShaderProgramCreatorHLSL.h" #endif //#if defined(NI_USE_PCH) #endif // #ifndef NIDX9RENDERERPCH_H