// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiDX9TextureData Inline Functions //--------------------------------------------------------------------------- inline NiDX9RenderedTextureData* NiDX9TextureData::GetAsRenderedTexture() { return (IsRenderedTexture() ? (NiDX9RenderedTextureData*)this : NULL); } //--------------------------------------------------------------------------- inline NiDX9SourceTextureData* NiDX9TextureData::GetAsSourceTexture() { return (IsSourceTexture() ? (NiDX9SourceTextureData*)this : NULL); } //--------------------------------------------------------------------------- inline NiDX9DynamicTextureData* NiDX9TextureData::GetAsDynamicTexture() { return (IsDynamicTexture() ? (NiDX9DynamicTextureData *)this : NULL); } //--------------------------------------------------------------------------- inline bool NiDX9TextureData::IsRenderedTexture() const { return (m_usTextureType & TEXTURETYPE_RENDERED) != 0; } //--------------------------------------------------------------------------- inline bool NiDX9TextureData::IsSourceTexture() const { return (m_usTextureType & TEXTURETYPE_SOURCE) != 0; } //--------------------------------------------------------------------------- inline bool NiDX9TextureData::IsDynamicTexture() const { return (m_usTextureType & TEXTURETYPE_DYNAMIC) != 0; } //--------------------------------------------------------------------------- inline unsigned int NiDX9TextureData::GetLevels() const { return m_usLevels; } //--------------------------------------------------------------------------- inline D3DBaseTexturePtr NiDX9TextureData::GetD3DTexture() const { return m_pkD3DTexture; } //---------------------------------------------------------------------------