// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDIRECTIONALLIGHT_H #define NIDIRECTIONALLIGHT_H #include "NiLight.h" #include "NiPoint3.h" class NIMAIN_ENTRY NiDirectionalLight : public NiLight { NiDeclareRTTI; NiDeclareClone(NiDirectionalLight); NiDeclareStream; NiDeclareViewerStrings; public: NiDirectionalLight(); // The model direction of the light is (1,0,0). The world direction is // the first column of the world rotation matrix. inline const NiPoint3& GetWorldDirection() const; protected: virtual void UpdateWorldData(); // world direction NiPoint3 m_kWorldDir; }; typedef NiPointer NiDirectionalLightPtr; #include "NiDirectionalLight.inl" #endif