// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiDitherProperty inline functions //--------------------------------------------------------------------------- inline NiDitherProperty::NiDitherProperty() { m_uFlags = 0; SetDithering(false); } //--------------------------------------------------------------------------- inline void NiDitherProperty::SetDithering(bool bDither) { SetBit(bDither, DITHER_MASK); } //--------------------------------------------------------------------------- inline bool NiDitherProperty::GetDithering() const { return GetBit(DITHER_MASK); } //--------------------------------------------------------------------------- inline bool NiDitherProperty::IsEqualFast(const NiDitherProperty& kProp) const { return m_uFlags == kProp.m_uFlags; } //--------------------------------------------------------------------------- inline int NiDitherProperty::Type() const { return NiProperty::DITHER; } //--------------------------------------------------------------------------- inline int NiDitherProperty::GetType() { return NiProperty::DITHER; } //--------------------------------------------------------------------------- inline NiDitherProperty* NiDitherProperty::GetDefault() { return ms_spDefault; } //---------------------------------------------------------------------------